Was sent this photo on Facebook today. I don't know where it originated but thought I would share. I love how creative we can be with our watch parts. I would love to see some of your work if you want to share please do.
Hello everyone, I have been very busy this summer and am now getting caught up on everything. I have new items I am working on designing and new ventures I am getting into... all Steampunk related of course. I noticed I have my 25 followers and it is time to give away the $25.00 gift certificate. The winner of the first $25.00 gift certificate is ANDREA. When you read this Andrea just contact me at firstname.lastname@example.org and let me know you got this message and I will give you your gift certificate number to use at my site www.steampunkjunq.com. Congratulations! Now I think I will do another when I reach 50 followers so you are all still in the running. :)
Three new social science research initiatives will provide
insights on the mental health of youth in prison, the abilities of youth
on the autism spectrum and other key issues of our society. The
research and scholarship are funded by Joseph P. Healey grants, awarded
by the UMass President’s Office and UMass Lowell’s Vice Provost for
“Steampunkinetics: Building Art into Science” is an art and
technology program for adolescents and young adults with autism spectrum
disorders (ASD). Directed by Psychology Asst. Prof. Ashleigh Hillier,
who conducts research and runs a number of programs for ASD youth, the
program includes collaboration with working artists: Bruce Rosenbaum,
head of ModVic, a steampunk design company; and Mauricio Cordero,
executive director of Mill No. 5 in Lowell.
Steampunk is an artistic movement that melds elements of
Victorian-era history, particularly steam power, with modern technology
and fantasy. Works of steampunk often feature futuristic ideas as
Victorians might have envisioned them.
“Steampunk is a good fit for those with ASD, whose skills
often include phenomenal attention to detail, highly creative and
divergent thinking and an emphasis on mechanics,” says Hillier.
Participants will design and create kinetic art objects, incorporating
technology and engineering, working in small groups led by undergraduate
and graduate students.